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Flash

Track Flash Variables across multiple #Articulate slides (screenr screencast)

Sunday_taz contacted me in the Articulate forums to ask how to get multiple Flash files to track the same information across multiple Articulate slides.
The key lays in Flash’s _global property. The _global property refers to an object that exists at the highest level of a swf and is therefore accessible by any other swfs loaded into it. We can take advantage of that by tucking our variables into it.
The two key things to remember here are:

#Articulate Tab that jumps to any slide you choose

NOTE: If you need a multi-tab, multi-slide solution look here.

In the Articulate Forums Erika asked "if there's away to create a player tab (like Exit & Attachments) that when clicked will take you to a particular slide number."

Free Community Articulate Skin (Update)

UPDATE:
Thanks to all great feedback I received from community I have made a few changes and posted a new .artpkg
This update addresses two issues:

  • Engage content was not scaled/positioned properly.
  • Mysterious green "shadow" under the outline.

Keep the feedback coming!

ORIGINAL POST:
I am excited to post my first Articulate custom skin for the Community.

I developed most of this skin a few months ago but held of finishing and releasing it until Articulate rolled out their new .artpkg format.

Remove #Articulate publishing from your Flash debug cycle

I recently saw @elearning's screenr on how to reduce time by avoiding re-importing Flash into your Articulate project each time you make a change to the Flash file. http://screenr.com/WTN

It prompted me to share a time saver I use to avoid having to republish/preview Articulate each time a make a change Flash file. It particularly comes in handy when working with the Articulate API because many of the APIs functions don’t really work until you have published your Articulate course.

Lock/unlock game slides with Articulate API

After viewing my previous post"Making Forklift eLearning Interesting w/Examples"
A few folks wanted a peek at the code I use to lock the Articulate course until the user completed the game.
It's actually only a few lines
This section is near the top of my code:

var ArtAPI = _level0.ArtAPI;
slidenum = ArtAPI.GetCurrentSlide();
_level44.Presentation.Slides[0].Slide[slidenum - 1].waitforuser[0]._value = "true"; 
if(!_global.baseHit){

Making Forklift eLearning Interesting w/Examples

About a year ago I was presented the opportunity to create some online training for folks getting certified to drive a forklift. The objectives were to familiarize them with the parts and pieces of the forklift, point out differences between forklifts/cars, and stress safety.
Right away I thought... "This could get boring for the student within a few slides!" So I set out to build some useful interactions and look for ways to display data in a non-traditional format.

Recent small Flash project

I created this for Stericson who does some amazing Android work.
I use his Lockscreen app on my G1. It is very cool and useful.
I can't wait till he completes a few features he has in the works!

http://relentlessaddictions.com/

Full-screen Articulate

Full-screen Articulate via new menu item Demo & Files: http://twurl.nl/ctq33l